Virtual Production & Simulation for Decision-Makers

EDUTHINKERING / EXECUTIVE EDUCATION / TRONDHEIM

Build the judgement to evaluate real-time technologies, lead interdisciplinary teams and translate production possibilities into a credible organisational initiative.

Eight sessions   ·   32 contact hours   ·   Applied executive learning

DELIVERY

In person · Trondheim

LEARNING EXPERIENCE

Eight executive sessions

PARTICIPANT OUTPUT

Use-case brief + 90-day plan

THE CASE FOR EXECUTIVE LITERACY

Complex technology needs better questions.

Real-time environments now bring game engines, cameras, performance, digital humans, simulation and AI into connected workflows. For organisations, the difficult task is rarely choosing a demonstration. It is understanding the costs, dependencies, people and governance behind a viable deployment.

This programme develops the technical perspective and strategic vocabulary to make informed decisions without requiring executives to become production specialists.

01 / CAPABILITY

Evaluate

Assess opportunities, limitations and value before committing resources.

02 / CAPABILITY

Collaborate

Work more fluently across creative, technical and leadership disciplines.

03 / CAPABILITY

Implement

Define a realistic pilot with evidence, governance and practical next steps.

WHO IT IS FOR

For the people who set direction.

Designed for leaders and senior practitioners whose decisions shape adoption, investment, learning or production.

Creative industries
Production executives, studio leaders, filmmakers and VFX professionals.

Education
Academic leaders, programme directors and learning innovators.

Enterprise and public sector
Innovation leads, simulation teams and workforce learning specialists.

Research and cultural organisations
People responsible for translating emerging technologies into applied projects.

CURRICULUM / 32 CONTACT HOURS

From systems literacy to a realistic pilot.

Eight connected sessions move from understanding the workflow to evaluating a use case and planning its delivery.

SESSIONS 01–04

Understand the system.

01   Strategic landscape
Value pathways, risks and emerging-production economics.

02   Workflow architecture
Real-time engines, assets, environments and dependencies.

03   Performance and digital humans
Cameras, representation, capture and responsible production.

04   Workflow laboratory
Guided exploration of quality choices and practical trade-offs.

SESSIONS 05–08

Shape the opportunity.

05   Organisational readiness
Infrastructure, procurement, people and governance.

06   Simulation and learning
Scenario design, rehearsal and workplace application.

07   Use-case development
Users, value, resources, risks and measurement.

08   Decision presentation
Faculty review and a 90-day implementation roadmap.

WHAT YOU TAKE AWAY

An organisational case you can actually present.

The programme culminates in a Strategic Use-Case Brief: the opportunity, intended users, workflow, required capabilities, cost and risk considerations, and evidence needed to justify a sensible pilot.

Participants present their proposal to faculty and leave with a 90-day roadmap for the next decision.

LEARNING FORMAT

Applied, not observational.

Executive briefings
Demonstrations and facilitated labs
Peer discussion and reflection
Case-based planning tools
Non-credit completion certificate*

*Subject to the programme’s completion requirements.

FACULTY

Production expertise meets learning strategy.

Delivered through the complementary strengths of Virtual Production Dojo and EduThinkering.

Jeasy Sehgal, programme director and lead faculty
TECHNICAL DIRECTION · VIRTUAL PRODUCTION DOJO

Prof. Jeasy Sehgal

Filmmaker, former Professor of Practice and Unreal Engine GOLD Authorized Instructor Partner. He leads real-time production, simulation, digital-human and workflow learning.

Brigita Biondić Sehgal, founder of EduThinkering
EDUCATION STRATEGY · EDUTHINKERING

Brigita Biondić Sehgal

Educator, strategist and founder of EduThinkering. She shapes the executive learning experience, experiential activities and the translation of technical insight into organisational capability.

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